NetDEM v1.0
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netdem::Cylinder Class Reference

A class for representing a cylinder shape. More...

#include <shape_cylinder.hpp>

Inheritance diagram for netdem::Cylinder:
netdem::Shape

Public Member Functions

 Cylinder ()
 Default constructor.
 
 Cylinder (double r, double h)
 Constructor taking a radius and height.
 
ShapeClone () const override
 Clone the Cylinder object.
 
nlohmann::json PackJson () override
 Pack the Cylinder object into a JSON structure.
 
void InitFromJson (nlohmann::json const &js) override
 Initialize the Cylinder object from a JSON structure.
 
void Init ()
 Initialize the Cylinder object.
 
void SetSize (double d) override
 Set the size of the Cylinder object.
 
void UpdateSurfaceNodes () override
 Update the surface nodes of the Cylinder object.
 
void UpdateShapeProperties () override
 Update the shape properties of the Cylinder object.
 
STLModel GetSTLModel (int num_nodes=200) override
 Generate an STL model of the Cylinder object.
 
Vec3d SupportPoint (Vec3d const &dir) override
 Compute the support point in a given direction for the Cylinder object.
 
VecXT< Vec3dSupportPoints (Vec3d const &dir) override
 Compute the support points in a given direction for the Cylinder object.
 
double SignedDistance (Vec3d const &pos) const override
 Compute the signed distance from a given position to the surface of the Cylinder object.
 
Vec3d SurfacePoint (Vec3d const &pos) override
 Compute the surface point closest to a given position on the Cylinder object.
 
double CalculateRho (Vec3d const &dir)
 Compute the distance from the center of the Cylinder object to a plane perpendicular to its axis in a given direction.
 
void Print () override
 Print information about the Cylinder object.
 
- Public Member Functions inherited from netdem::Shape
virtual void InitFromJsonFile (std::string const &js_file)
 Initializes the shape instance from a JSON file.
 
virtual double GetSize () const
 Return shape size, which is defined as the diameter of equal-volume sphere.
 
virtual double GetVolume () const
 Return the volume of the shape.
 
virtual Mat3d const & GetInertia () const
 Return the inertia of the shape.
 
Vec3d GetInertiaPrincipal () const
 Return the principal inertia of the shape.
 
virtual double GetBoundSphereRadius () const
 Return the inertia of the shape.
 
virtual std::tuple< Vec3d, Vec3dGetBoundAABB () const
 Gets the boundary AABB of the shape instance.
 
virtual std::tuple< Vec3d, Vec3dGetBoundAABB (Vec3d const &pos, Vec4d const &quat) const
 Gets the boundary AABB of the shape instance.
 
virtual double GetSkin () const
 Return skin size of the shape.
 
virtual double GetSkinFactor () const
 Return skin factor of the shape.
 
virtual double GetSurfaceNodeNum () const
 Return number of surface nodes of the shape.
 
virtual VecXT< Vec3d > const & GetSurfaceNodes () const
 Return surface nodes of the shape.
 
virtual VecXT< double > const & GetSurfaceNodeAreas () const
 Return surface area associated with each surface node.
 
virtual double GetSurfaceNodeSpacing () const
 Return spacing of surface nodes.
 
const STLModelGetRenderMesh () const
 Return the surface mesh for rendering.
 
bool CheckConvexity ()
 Return the convexity of the shape.
 
virtual void Translate (Vec3d const &pos)
 Translates the shape instance to a new position.
 
virtual void UpdateRenderMesh (int num_nodes=200)
 Initializes the surface mesh for rendering.
 
virtual void SetSkin (double sk)
 Set skin size of the shape.
 
virtual void SetSkinFactor (double sk_factor)
 Set skin size factor (skin = size by skin size factor) of the shape.
 
virtual void EnableSurfaceNodes ()
 Enable the use of surface nodes.
 
virtual void DisableSurfaceNodes ()
 Disable the use of surface nodes.
 
virtual bool IsSurfaceNodesEnabled ()
 Check if the use of surface nodes is enabled.
 
virtual void SetSurfaceNodeNum (int num)
 Set number of surface nodes of the shape.
 
virtual void SetSurfaceNodes (VecXT< Vec3d > const &nodes)
 Set the surface nodes of the shape.
 
virtual void SetSurfaceNodes (STLModel const &surf_stl)
 Set the surface nodes of the shape.
 
virtual void SaveAsVTK (std::string const &filename)
 Saves the shape instance as a VTK file.
 
virtual void SaveAsSTL (std::string const &filename)
 Saves the shape instance as an STL file.
 
virtual bool CheckEnclose (Vec3d const &pos) const
 Determines whether a given point is enclosed within the shape instance.
 
virtual bool CheckPrincipal () const
 Determines whether the shape is in principal configuration.
 
virtual ~Shape ()
 Destructor for the Shape class.
 

Public Attributes

double radius {0.5}
 The radius of the cylinder.
 
double height {1.0}
 The height of the cylinder.
 
- Public Attributes inherited from netdem::Shape
int id {0}
 ID of the shape instance.
 
std::string label {"default"}
 Label of the shape instance.
 
Type shape_type {Type::none}
 Type of the shape instance.
 
std::string shape_name {"shape"}
 Name of the shape instance.
 
bool use_customized_solver {false}
 Determines whether to use a customized contact solver or not.
 
STLModel render_mesh
 Surface mesh for rendering.
 

Additional Inherited Members

- Public Types inherited from netdem::Shape
enum  Type {
  none , point_sphere , sphere , spherical_harmonics ,
  trimesh , trimesh_convex , ellipsoid , polybezier ,
  triangle , plane , cylinder , poly_super_ellipsoid ,
  poly_super_quadrics , level_set , netsdf , coded_netsdf ,
  num_shapes
}
 Enumeration for different types of shapes. More...
 
- Static Public Member Functions inherited from netdem::Shape
static MatNd< 8, 3 > VerticesOfAABB (Vec3d const &bmin, Vec3d const &bmax)
 Gets the vertices of the boundary AABB of the shape instance.
 
- Protected Attributes inherited from netdem::Shape
double size {1.0}
 Size and volume of the shape instance.
 
double volume {0.5236}
 Volume of the shape instance.
 
Mat3d inertia {{{0.05236, 0, 0}, {0, 0.05236, 0}, {0, 0, 0.05236}}}
 Inertia tensor of the shape instance.
 
double bound_sphere_radius {0.5}
 Radius of the bounding sphere used for broad-phase contact detection.
 
double skin {0.025}
 Skin thickness used for broad-phase contact detection.
 
double skin_factor {0.05}
 Factor used to adjust the skin thickness.
 
Vec3d bound_aabb_min {-0.5, -0.5, -0.5}
 Minimum bounds of the AABB used for broad-phase contact detection.
 
Vec3d bound_aabb_max {0.5, 0.5, 0.5}
 Maximum bounds of the AABB used for broad-phase contact detection.
 
bool is_convex {true}
 Determines whether the shape instance is convex or not.
 
bool use_surface_nodes {false}
 Determines whether to use nodes for the contact solver.
 
int surface_node_num {1000}
 Number of nodes used for the contact solver.
 
double surface_node_spacing {std::sqrt(Math::PI / 1000.0)}
 Spacing between nodes used for the contact solver.
 
VecXT< Vec3dsurface_nodes
 Surface nodes of the shape instance used for the contact solver.
 
VecXT< double > surface_node_areas
 Area associated with each surface node.
 

Detailed Description

A class for representing a cylinder shape.

This class provides methods for computing signed distances, surface points, support points, and STL models for a cylinder shape.

Examples
1_gjk_solver.cpp, 2_sdf_solver.cpp, and 3_hybrid_solver.cpp.

Constructor & Destructor Documentation

◆ Cylinder() [1/2]

Cylinder::Cylinder ( )

Default constructor.

◆ Cylinder() [2/2]

Cylinder::Cylinder ( double r,
double h )

Constructor taking a radius and height.

This constructor creates a cylinder with the specified radius and height.

Parameters
rThe radius of the cylinder.
hThe height of the cylinder.

Member Function Documentation

◆ CalculateRho()

double Cylinder::CalculateRho ( Vec3d const & dir)

Compute the distance from the center of the Cylinder object to a plane perpendicular to its axis in a given direction.

This private method computes the distance from the center of the Cylinder object to a plane perpendicular to its axis in a given direction, which is used when computing support points.

Parameters
dirThe direction of the plane.
Returns
The distance from the center of the Cylinder object to the plane.

◆ Clone()

Shape * Cylinder::Clone ( ) const
overridevirtual

Clone the Cylinder object.

This method creates a copy of the Cylinder object.

Returns
A pointer to the cloned Cylinder object.

Reimplemented from netdem::Shape.

◆ GetSTLModel()

STLModel Cylinder::GetSTLModel ( int num_nodes = 200)
overridevirtual

Generate an STL model of the Cylinder object.

This method generates an STL model of the Cylinder object using the specified number of nodes for each surface triangle.

Parameters
num_nodesThe number of nodes to use for each surface triangle (default: 200).
Returns
An STLModel object representing the Cylinder object.

Reimplemented from netdem::Shape.

◆ Init()

void Cylinder::Init ( )

Initialize the Cylinder object.

This method initializes the Cylinder object by computing its initial surface points and updating its nodes.

◆ InitFromJson()

void Cylinder::InitFromJson ( nlohmann::json const & js)
overridevirtual

Initialize the Cylinder object from a JSON structure.

This method initializes the Cylinder object from a JSON structure previously generated by PackJson().

Parameters
jsThe JSON structure to load.

Reimplemented from netdem::Shape.

◆ PackJson()

nlohmann::json Cylinder::PackJson ( )
overridevirtual

Pack the Cylinder object into a JSON structure.

This method packs the Cylinder object into a JSON structure for serialization and storage.

Returns
The packed JSON structure.

Reimplemented from netdem::Shape.

◆ Print()

void Cylinder::Print ( )
overridevirtual

Print information about the Cylinder object.

This method prints basic information about the Cylinder object, including its position, rotation, size, radius, height, volume, and surface area.

Reimplemented from netdem::Shape.

◆ SetSize()

void Cylinder::SetSize ( double d)
overridevirtual

Set the size of the Cylinder object.

This method sets the size of the Cylinder object by scaling it uniformly in all dimensions.

Parameters
dThe new size of the Cylinder object.

Reimplemented from netdem::Shape.

Examples
1_gjk_solver.cpp, 2_sdf_solver.cpp, and 3_hybrid_solver.cpp.

◆ SignedDistance()

double Cylinder::SignedDistance ( Vec3d const & pos) const
overridevirtual

Compute the signed distance from a given position to the surface of the Cylinder object.

This method computes the signed distance from a given position to the surface of the Cylinder object by evaluating the implicit equation for a cylinder.

Parameters
posThe position for which to compute the signed distance.
Returns
The signed distance from the specified position to the surface of the Cylinder object.

Reimplemented from netdem::Shape.

◆ SupportPoint()

Vec3d Cylinder::SupportPoint ( Vec3d const & dir)
overridevirtual

Compute the support point in a given direction for the Cylinder object.

This method computes the support point in a given direction for the Cylinder object by finding the point on its surface farthest in that direction.

Parameters
dirThe direction for which to compute the support point.
Returns
The support point in the specified direction for the Cylinder object.

Reimplemented from netdem::Shape.

◆ SupportPoints()

VecXT< Vec3d > Cylinder::SupportPoints ( Vec3d const & dir)
overridevirtual

Compute the support points in a given direction for the Cylinder object.

This method computes the support points in a given direction for the Cylinder object by finding the two points on its top and bottom surfaces farthest in that direction.

Parameters
dirThe direction for which to compute the support points.
Returns
A vector of support points in the specified direction for the Cylinder object.

Reimplemented from netdem::Shape.

◆ SurfacePoint()

Vec3d Cylinder::SurfacePoint ( Vec3d const & pos)
overridevirtual

Compute the surface point closest to a given position on the Cylinder object.

This method computes the surface point closest to a given position on the Cylinder object by finding the intersection of a line passing through the specified position and perpendicular to the cylinder axis with the cylinder surface.

Parameters
posThe position for which to compute the closest surface point.
Returns
The surface point closest to the specified position on the Cylinder object.

Reimplemented from netdem::Shape.

◆ UpdateShapeProperties()

void Cylinder::UpdateShapeProperties ( )
overridevirtual

Update the shape properties of the Cylinder object.

This method updates the shape properties of the Cylinder object, such as its volume and surface area.

Reimplemented from netdem::Shape.

◆ UpdateSurfaceNodes()

void Cylinder::UpdateSurfaceNodes ( )
overridevirtual

Update the surface nodes of the Cylinder object.

This method updates the surface nodes of the Cylinder object based on its current position and rotation.

Reimplemented from netdem::Shape.

Member Data Documentation

◆ height

double netdem::Cylinder::height {1.0}

The height of the cylinder.

◆ radius

double netdem::Cylinder::radius {0.5}

The radius of the cylinder.


The documentation for this class was generated from the following files: