This is an example of how to use the netdem library.
#include <iostream>
#include <unordered_map>
using namespace std;
int GJKSolver(int argc, char **argv) {
int self_rank, total_rank;
MPI_Init(&argc, &argv);
MPI_Comm_rank(MPI_COMM_WORLD, &self_rank);
MPI_Comm_size(MPI_COMM_WORLD, &total_rank);
int shape_case;
if (argc == 2) {
shape_case = -1;
} else {
shape_case = atof(argv[2]);
}
switch (shape_case) {
case 0: {
} break;
case 1: {
} break;
case 2: {
} break;
case 3: {
PolySuperQuadrics quadrics(0.5, 1.0, 2.5, 0.5, 1.7, 0.5, 0.5, 1.0, 1.5, 1.0,
1.2, 0.8);
} break;
case 4: {
} break;
default: {
} break;
}
for (auto &p : particle_list) {
p.SetVelocity(0, 0, -2.0);
p.damp_numerical = 0.0;
p.damp_viscous = 0.0;
}
for (int i = 0; i < 20; i++) {
}
delete sim;
MPI_Finalize();
return 0;
}
A class for representing a cylinder shape.
Definition shape_cylinder.hpp:15
void SetSize(double d) override
Set the size of the Cylinder object.
Definition shape_cylinder.cpp:47
A class used to dump particle data into vtk files. This is a post-modifier, which will be executed at...
Definition data_dumper.hpp:12
void Init(Simulation *sim) override
Initializes the DataDumper instance.
Definition data_dumper.cpp:24
void SaveShapeInfoAsSTL()
Saves shape information as an STL file.
Definition data_dumper.cpp:2245
bool dump_mesh
A flag that determines whether to dump mesh information.
Definition data_dumper.hpp:33
void SetSaveByCycles(double interval)
Sets the interval for saving data by cycles.
Definition data_dumper.cpp:39
void SetRootPath(std::string const &root_path)
Sets the root directory path for the output file.
Definition data_dumper.cpp:26
void SetBound(double bmin_x, double bmin_y, double bmin_z, double bmax_x, double bmax_y, double bmax_z)
Sets the lower and upper bounds of the domain.
Definition domain_manager.cpp:83
void SetCellSpacing(double s_x, double s_y, double s_z)
Sets the spacing between cells in each dimension.
Definition domain_manager.cpp:105
void SetDecomposition(int num_div_x, int num_div_y, int num_div_z)
Sets the number of domain divisions in each dimension.
Definition domain_manager.cpp:96
A class for representing an ellipsoid shape.
Definition shape_ellipsoid.hpp:15
void SetSize(double d) override
Set the size of the Ellipsoid object.
Definition shape_ellipsoid.cpp:51
A class used to apply gravity to particles in a DEM simulation.
Definition gravity.hpp:10
void Init(Simulation *sim) override
Initializes the Gravity instance.
Definition gravity.cpp:14
Contact model that uses linear spring elements to evaluate contact forces and moments.
Definition model_linear_spring.hpp:16
std::string label
Definition modifier.hpp:20
Modifier * Insert(Modifier *e)
Inserts new modifier into the simulation.
Definition modifier_manager.cpp:17
void Enable(std::string const &label)
Enables a modifier in the simulation.
A class representing a poly superellipsoid with two different orders and three different axes.
Definition shape_poly_super_ellipsoid.hpp:27
void SetSize(double d) override
Set the size of the PolySuperEllipsoid object.
Definition shape_poly_super_ellipsoid.cpp:66
A class representing a poly superquadric with three different axes and orders.
Definition shape_poly_super_quadrics.hpp:30
void SetSize(double d) override
Set the size of the PolySuperQuadrics object.
Definition shape_poly_super_quadrics.cpp:72
ContactModel * InsertContactModel(const ContactModel *const cm_ptr)
Insert a contact model into this scene.
Definition scene.cpp:290
void SetNumberOfMaterials(int num)
Set the number of materials in this scene and initialize the contact lookup table accordingly.
Definition scene.cpp:346
Shape * InsertShape(const Shape *const s_ptr)
Insert a single shape into this scene.
Definition scene.cpp:19
void SetCollisionModel(int mat_type_1, int mat_type_2, ContactModel *const cnt_model)
Set the collision model between two materials.
Definition scene.cpp:397
Particle * InsertParticle(const Particle *const p_ptr)
Insert a single particle into this scene.
Definition scene.cpp:76
VecXT< Shape * > GetShapes()
Return a vector of pointers to all shapes in this scene.
Definition scene.cpp:316
Class for managing a DEM simulation.
Definition simulation.hpp:21
void Run(double time)
Runs the simulation for a specified period of time.
Definition simulation.cpp:28
DomainManager domain_manager
Manager for domain and sub-domain calculations.
Definition simulation.hpp:31
ModifierManager modifier_manager
Manages add-on features (i.e., customized evaluations not hard-coded in the DEM calculation cycle).
Definition simulation.hpp:53
Scene scene
Contains and manages basic DEM objects (e.g., shapes, particles, walls) for a DEM simulation.
Definition simulation.hpp:42
A class representing a triangular mesh in 3D space.
Definition shape_trimesh.hpp:23
void MakeConvex()
Make the TriMesh object convex.
Definition shape_trimesh.cpp:128
void InitFromSTL(std::string const &file)
Initialize the TriMesh object from an STL file.
void Decimate(int num_nodes)
Decimate the TriMesh object.
Definition shape_trimesh.cpp:121
void AlignAxes()
Align the axes of the TriMesh object.
Definition shape_trimesh.cpp:107
void SetSize(double d) override
Set the size of the TriMesh object.
Definition shape_trimesh.cpp:207
A class for generating a box of six walls.
Definition gen_wall_box_plane.hpp:23
void ImportToScene(Scene *scene)
Imports the shapes and walls generated by the wall box into a scene.
Definition gen_wall_box_plane.hpp:102
Definition bond_entry.hpp:7
std::vector< T > VecXT
Definition utils_macros.hpp:31