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NetDEM v1.0
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A class for representing a shape using a neural network-generated signed distance function and a latent code. More...
#include <shape_coded_netsdf.hpp>
Public Member Functions | |
| CodedNetSDF () | |
| Default constructor. | |
| void | InitFromModelFiles (std::string const &net_sdf_file, std::string const &latent_code_file, int id) |
| Initialize the CodedNetSDF object from model files. | |
| void | Init () |
| Initialize the CodedNetSDF object. | |
| nlohmann::json | PackJson () override |
| Pack the CodedNetSDF object into a JSON structure. | |
| void | InitFromJson (nlohmann::json const &js) override |
| Initialize the CodedNetSDF object from a JSON structure. | |
| void | UpdateSurfaceNodes () override |
| Update the surface nodes of the CodedNetSDF object. | |
| void | UpdateShapeProperties () override |
| Update the shape properties of the CodedNetSDF object. | |
| void | SetSize (double d) override |
| Set the size of the CodedNetSDF object. | |
| Shape * | Clone () const override |
| Clone the CodedNetSDF object. | |
| STLModel | GetSTLModel (int num_nodes=200) override |
| Generate an STL model of the CodedNetSDF object. | |
| double | SignedDistance (Vec3d const &pos) const override |
| Compute the signed distance from a given position to the surface of the CodedNetSDF object. | |
| Vec3d | SurfacePoint (Vec3d const &pos) override |
| Compute the surface point closest to a given position on the CodedNetSDF object. | |
| ~CodedNetSDF () | |
| Destructor. | |
| void | Print () override |
| Print information about the CodedNetSDF object. | |
Public Member Functions inherited from netdem::Shape | |
| virtual void | InitFromJsonFile (std::string const &js_file) |
| Initializes the shape instance from a JSON file. | |
| virtual double | GetSize () const |
| Return shape size, which is defined as the diameter of equal-volume sphere. | |
| virtual double | GetVolume () const |
| Return the volume of the shape. | |
| virtual Mat3d const & | GetInertia () const |
| Return the inertia of the shape. | |
| Vec3d | GetInertiaPrincipal () const |
| Return the principal inertia of the shape. | |
| virtual double | GetBoundSphereRadius () const |
| Return the inertia of the shape. | |
| virtual std::tuple< Vec3d, Vec3d > | GetBoundAABB () const |
| Gets the boundary AABB of the shape instance. | |
| virtual std::tuple< Vec3d, Vec3d > | GetBoundAABB (Vec3d const &pos, Vec4d const &quat) const |
| Gets the boundary AABB of the shape instance. | |
| virtual double | GetSkin () const |
| Return skin size of the shape. | |
| virtual double | GetSkinFactor () const |
| Return skin factor of the shape. | |
| virtual double | GetSurfaceNodeNum () const |
| Return number of surface nodes of the shape. | |
| virtual VecXT< Vec3d > const & | GetSurfaceNodes () const |
| Return surface nodes of the shape. | |
| virtual VecXT< double > const & | GetSurfaceNodeAreas () const |
| Return surface area associated with each surface node. | |
| virtual double | GetSurfaceNodeSpacing () const |
| Return spacing of surface nodes. | |
| const STLModel & | GetRenderMesh () const |
| Return the surface mesh for rendering. | |
| bool | CheckConvexity () |
| Return the convexity of the shape. | |
| virtual void | Translate (Vec3d const &pos) |
| Translates the shape instance to a new position. | |
| virtual void | UpdateRenderMesh (int num_nodes=200) |
| Initializes the surface mesh for rendering. | |
| virtual void | SetSkin (double sk) |
| Set skin size of the shape. | |
| virtual void | SetSkinFactor (double sk_factor) |
| Set skin size factor (skin = size by skin size factor) of the shape. | |
| virtual void | EnableSurfaceNodes () |
| Enable the use of surface nodes. | |
| virtual void | DisableSurfaceNodes () |
| Disable the use of surface nodes. | |
| virtual bool | IsSurfaceNodesEnabled () |
| Check if the use of surface nodes is enabled. | |
| virtual void | SetSurfaceNodeNum (int num) |
| Set number of surface nodes of the shape. | |
| virtual void | SetSurfaceNodes (VecXT< Vec3d > const &nodes) |
| Set the surface nodes of the shape. | |
| virtual void | SetSurfaceNodes (STLModel const &surf_stl) |
| Set the surface nodes of the shape. | |
| virtual void | SaveAsVTK (std::string const &filename) |
| Saves the shape instance as a VTK file. | |
| virtual void | SaveAsSTL (std::string const &filename) |
| Saves the shape instance as an STL file. | |
| virtual Vec3d | SupportPoint (Vec3d const &dir) |
| Gets the support point in a given direction for the shape instance. | |
| virtual VecXT< Vec3d > | SupportPoints (Vec3d const &dir) |
| Gets the set of support points in a given direction for the shape instance. | |
| virtual bool | CheckEnclose (Vec3d const &pos) const |
| Determines whether a given point is enclosed within the shape instance. | |
| virtual bool | CheckPrincipal () const |
| Determines whether the shape is in principal configuration. | |
| virtual | ~Shape () |
| Destructor for the Shape class. | |
Public Attributes | |
| RegressionNet | net_sdf_model |
| The neural network model used to generate the signed distance function. | |
| VecXT< double > | latent_code |
| The latent code used as input to the neural network model. | |
Public Attributes inherited from netdem::Shape | |
| int | id {0} |
| ID of the shape instance. | |
| std::string | label {"default"} |
| Label of the shape instance. | |
| Type | shape_type {Type::none} |
| Type of the shape instance. | |
| std::string | shape_name {"shape"} |
| Name of the shape instance. | |
| bool | use_customized_solver {false} |
| Determines whether to use a customized contact solver or not. | |
| STLModel | render_mesh |
| Surface mesh for rendering. | |
Additional Inherited Members | |
Public Types inherited from netdem::Shape | |
| enum | Type { none , point_sphere , sphere , spherical_harmonics , trimesh , trimesh_convex , ellipsoid , polybezier , triangle , plane , cylinder , poly_super_ellipsoid , poly_super_quadrics , level_set , netsdf , coded_netsdf , num_shapes } |
| Enumeration for different types of shapes. More... | |
Static Public Member Functions inherited from netdem::Shape | |
| static MatNd< 8, 3 > | VerticesOfAABB (Vec3d const &bmin, Vec3d const &bmax) |
| Gets the vertices of the boundary AABB of the shape instance. | |
Protected Attributes inherited from netdem::Shape | |
| double | size {1.0} |
| Size and volume of the shape instance. | |
| double | volume {0.5236} |
| Volume of the shape instance. | |
| Mat3d | inertia {{{0.05236, 0, 0}, {0, 0.05236, 0}, {0, 0, 0.05236}}} |
| Inertia tensor of the shape instance. | |
| double | bound_sphere_radius {0.5} |
| Radius of the bounding sphere used for broad-phase contact detection. | |
| double | skin {0.025} |
| Skin thickness used for broad-phase contact detection. | |
| double | skin_factor {0.05} |
| Factor used to adjust the skin thickness. | |
| Vec3d | bound_aabb_min {-0.5, -0.5, -0.5} |
| Minimum bounds of the AABB used for broad-phase contact detection. | |
| Vec3d | bound_aabb_max {0.5, 0.5, 0.5} |
| Maximum bounds of the AABB used for broad-phase contact detection. | |
| bool | is_convex {true} |
| Determines whether the shape instance is convex or not. | |
| bool | use_surface_nodes {false} |
| Determines whether to use nodes for the contact solver. | |
| int | surface_node_num {1000} |
| Number of nodes used for the contact solver. | |
| double | surface_node_spacing {std::sqrt(Math::PI / 1000.0)} |
| Spacing between nodes used for the contact solver. | |
| VecXT< Vec3d > | surface_nodes |
| Surface nodes of the shape instance used for the contact solver. | |
| VecXT< double > | surface_node_areas |
| Area associated with each surface node. | |
A class for representing a shape using a neural network-generated signed distance function and a latent code.
This class provides methods for loading and initializing a neural network-generated signed distance function and a corresponding latent code, as well as computing signed distances and surface points from a given position.
| CodedNetSDF::CodedNetSDF | ( | ) |
Default constructor.
| CodedNetSDF::~CodedNetSDF | ( | ) |
Destructor.
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overridevirtual |
Clone the CodedNetSDF object.
This method creates a copy of the CodedNetSDF object.
Reimplemented from netdem::Shape.
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overridevirtual |
Generate an STL model of the CodedNetSDF object.
This method generates an STL model of the CodedNetSDF object using the specified number of nodes for each surface triangle.
| num_nodes | The number of nodes to use for each surface triangle (default: 200). |
Reimplemented from netdem::Shape.
| void CodedNetSDF::Init | ( | ) |
Initialize the CodedNetSDF object.
This method initializes the CodedNetSDF object by loading the neural network model and corresponding latent code from memory.
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overridevirtual |
Initialize the CodedNetSDF object from a JSON structure.
This method initializes the CodedNetSDF object from a JSON structure previously generated by PackJson().
| js | The JSON structure to load. |
Reimplemented from netdem::Shape.
| void CodedNetSDF::InitFromModelFiles | ( | std::string const & | net_sdf_file, |
| std::string const & | latent_code_file, | ||
| int | id ) |
Initialize the CodedNetSDF object from model files.
This method initializes the CodedNetSDF object from two model files: one containing the trained neural network model and one containing the corresponding latent code.
| net_sdf_file | The name of the file containing the trained neural network model. |
| latent_code_file | The name of the file containing the corresponding latent code. |
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overridevirtual |
Pack the CodedNetSDF object into a JSON structure.
This method packs the CodedNetSDF object into a JSON structure for serialization and storage.
Reimplemented from netdem::Shape.
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overridevirtual |
Print information about the CodedNetSDF object.
This method prints basic information about the CodedNetSDF object, including its position, rotation, size, and volume.
Reimplemented from netdem::Shape.
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overridevirtual |
Set the size of the CodedNetSDF object.
This method sets the size of the CodedNetSDF object by scaling it uniformly in all dimensions.
| d | The new size of the CodedNetSDF object. |
Reimplemented from netdem::Shape.
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overridevirtual |
Compute the signed distance from a given position to the surface of the CodedNetSDF object.
This method computes the signed distance from a given position to the surface of the CodedNetSDF object by evaluating its neural network-generated signed distance function.
| pos | The position for which to compute the signed distance. |
Reimplemented from netdem::Shape.
Compute the surface point closest to a given position on the CodedNetSDF object.
This method computes the surface point closest to a given position on the CodedNetSDF object by using its neural network-generated signed distance function to perform an iterative search.
| pos | The position for which to compute the closest surface point. |
Reimplemented from netdem::Shape.
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overridevirtual |
Update the shape properties of the CodedNetSDF object.
This method updates the shape properties of the CodedNetSDF object, such as its volume and surface area.
Reimplemented from netdem::Shape.
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overridevirtual |
Update the surface nodes of the CodedNetSDF object.
This method updates the surface nodes of the CodedNetSDF object based on its current position and rotation.
Reimplemented from netdem::Shape.
| VecXT<double> netdem::CodedNetSDF::latent_code |
The latent code used as input to the neural network model.
| RegressionNet netdem::CodedNetSDF::net_sdf_model |
The neural network model used to generate the signed distance function.