NetDEM v1.0
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90_random_packing.cpp

This is an example of how to use the netdem library.

#include "data_dumper.hpp"
#include "gen_pack.hpp"
#include "gravity.hpp"
#include "shape_netsdf.hpp"
#include "shape_plane.hpp"
#include "simulation.hpp"
#include "stl_model.hpp"
#include <iostream>
#include <unordered_map>
using namespace netdem;
using namespace std;
void RandomPacking(int argc, char **argv) {
// mpi initialization
int self_rank, total_rank;
MPI_Init(&argc, &argv);
MPI_Comm_rank(MPI_COMM_WORLD, &self_rank);
MPI_Comm_size(MPI_COMM_WORLD, &total_rank);
// new simulation
Simulation *sim = new Simulation();
// domain settings
sim->domain_manager.SetBound(-0.6, -0.6, -0.6, 0.6, 0.6, 0.6);
sim->domain_manager.SetDecomposition(total_rank, 1, 1);
sim->domain_manager.SetCellSpacing(0.3, 0.3, 0.3);
// contact model
ContactSolverSettings::SolverType::sdf;
LinearSpring cnt_model = LinearSpring(2.0e6, 1.0e6, 0.5, 0.1);
sim->scene.InsertContactModel(&cnt_model);
sim->scene.SetCollisionModel(0, 0, cnt_model.label);
// // shape template and particles
// NetSDF netsdf;
// netsdf.InitFromModelFiles("ann_SDF.xml", "ann_SPF.xml");
// sim->scene.InsertShape(&netsdf);
// coded netsdf
CodedNetSDF netsdf;
netsdf.InitFromModelFiles("ann_SDF.xml", "latent_code.txt", 1);
netsdf.SetSize(0.1);
sim->scene.InsertShape(&netsdf);
// // shape template and particles
// TriMesh trimesh;
// trimesh.InitFromSTL("mms_01/shape_template.stl");
// trimesh.Decimate(2000);
// trimesh.AlignAxes();
// trimesh.SetSize(0.1);
// sim->scene.InsertShape(&trimesh);
VecXT<Particle> particle_list = PackGenerator::GetGridPack(
1, 1, 0.2, 0, 0, 0.4, 5, 5, 1, sim->scene.GetShapes());
for (auto &p : particle_list) {
p.SetVelocity(0, 0, -2.0);
}
WallBoxPlane wall_box(1, 1, 1, 0, 0, 0);
wall_box.ImportToScene(&(sim->scene));
Gravity grav;
grav.Init(sim);
sim->modifier_manager.Insert(&grav);
DataDumper data_dumper;
data_dumper.Init(sim);
data_dumper.SetRootPath("out/");
data_dumper.SetSaveByCycles(100);
data_dumper.SaveShapeInfoAsSTL();
data_dumper.dump_wall_info = true;
data_dumper.dump_contact_info = true;
data_dumper.dump_mesh = true;
sim->modifier_manager.Insert(&data_dumper);
sim->modifier_manager.Enable(data_dumper.label);
for (int i = 0; i < 20; i++) {
sim->scene.InsertParticle(particle_list);
sim->Run(0.1);
}
sim->Run(3.0);
delete sim;
MPI_Finalize();
}
A class for representing a shape using a neural network-generated signed distance function and a late...
Definition shape_coded_netsdf.hpp:24
void InitFromModelFiles(std::string const &net_sdf_file, std::string const &latent_code_file, int id)
Initialize the CodedNetSDF object from model files.
Definition shape_coded_netsdf.cpp:16
void SetSize(double d) override
Set the size of the CodedNetSDF object.
Definition shape_coded_netsdf.cpp:119
std::string label
Definition contact_model.hpp:34
ContactSolverSettings settings
Definition contact_solver_factory.hpp:64
SolverType solver_type
Definition contact_solver_factory.hpp:27
int sdf_potential_type
Definition contact_solver_factory.hpp:43
ContactSolverFactory contact_solver_factory
Definition dem_solver.hpp:50
A class used to dump particle data into vtk files. This is a post-modifier, which will be executed at...
Definition data_dumper.hpp:12
void Init(Simulation *sim) override
Initializes the DataDumper instance.
Definition data_dumper.cpp:24
bool dump_wall_info
A flag that determines whether to dump wall information.
Definition data_dumper.hpp:21
bool dump_contact_info
A flag that determines whether to dump contact information.
Definition data_dumper.hpp:25
void SaveShapeInfoAsSTL()
Saves shape information as an STL file.
Definition data_dumper.cpp:2245
bool dump_mesh
A flag that determines whether to dump mesh information.
Definition data_dumper.hpp:33
void SetSaveByCycles(double interval)
Sets the interval for saving data by cycles.
Definition data_dumper.cpp:39
void SetRootPath(std::string const &root_path)
Sets the root directory path for the output file.
Definition data_dumper.cpp:26
void SetBound(double bmin_x, double bmin_y, double bmin_z, double bmax_x, double bmax_y, double bmax_z)
Sets the lower and upper bounds of the domain.
Definition domain_manager.cpp:83
void SetCellSpacing(double s_x, double s_y, double s_z)
Sets the spacing between cells in each dimension.
Definition domain_manager.cpp:105
void SetDecomposition(int num_div_x, int num_div_y, int num_div_z)
Sets the number of domain divisions in each dimension.
Definition domain_manager.cpp:96
A class used to apply gravity to particles in a DEM simulation.
Definition gravity.hpp:10
void Init(Simulation *sim) override
Initializes the Gravity instance.
Definition gravity.cpp:14
Contact model that uses linear spring elements to evaluate contact forces and moments.
Definition model_linear_spring.hpp:16
std::string label
Definition modifier.hpp:20
Modifier * Insert(Modifier *e)
Inserts new modifier into the simulation.
Definition modifier_manager.cpp:17
void Enable(std::string const &label)
Enables a modifier in the simulation.
ContactModel * InsertContactModel(const ContactModel *const cm_ptr)
Insert a contact model into this scene.
Definition scene.cpp:290
void SetNumberOfMaterials(int num)
Set the number of materials in this scene and initialize the contact lookup table accordingly.
Definition scene.cpp:346
Shape * InsertShape(const Shape *const s_ptr)
Insert a single shape into this scene.
Definition scene.cpp:19
void SetCollisionModel(int mat_type_1, int mat_type_2, ContactModel *const cnt_model)
Set the collision model between two materials.
Definition scene.cpp:397
Particle * InsertParticle(const Particle *const p_ptr)
Insert a single particle into this scene.
Definition scene.cpp:76
VecXT< Shape * > GetShapes()
Return a vector of pointers to all shapes in this scene.
Definition scene.cpp:316
Class for managing a DEM simulation.
Definition simulation.hpp:21
DEMSolver dem_solver
Implements DEM algorithms to solve the scene.
Definition simulation.hpp:47
void Run(double time)
Runs the simulation for a specified period of time.
Definition simulation.cpp:28
DomainManager domain_manager
Manager for domain and sub-domain calculations.
Definition simulation.hpp:31
ModifierManager modifier_manager
Manages add-on features (i.e., customized evaluations not hard-coded in the DEM calculation cycle).
Definition simulation.hpp:53
Scene scene
Contains and manages basic DEM objects (e.g., shapes, particles, walls) for a DEM simulation.
Definition simulation.hpp:42
A class for generating a box of six walls.
Definition gen_wall_box_plane.hpp:23
void ImportToScene(Scene *scene)
Imports the shapes and walls generated by the wall box into a scene.
Definition gen_wall_box_plane.hpp:102
Definition bond_entry.hpp:7
std::vector< T > VecXT
Definition utils_macros.hpp:31