NetDEM v1.0
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netdem::Sphere Class Reference

A class representing a sphere. More...

#include <shape_sphere.hpp>

Inheritance diagram for netdem::Sphere:
netdem::Shape

Public Member Functions

 Sphere ()
 Default constructor.
 
 Sphere (double d)
 Constructor with specified diameter.
 
ShapeClone () const override
 Clone the Sphere object.
 
nlohmann::json PackJson () override
 Pack the Sphere object into a JSON structure.
 
void InitFromJson (nlohmann::json const &js) override
 Initialize the Sphere object from a JSON structure.
 
void Init ()
 Initialize the Sphere object.
 
void UpdateSurfaceNodes () override
 Update the surface nodes of the Sphere object.
 
void UpdateShapeProperties () override
 Update the shape properties of the Sphere object.
 
STLModel GetSTLModel (int num_nodes=200) override
 Generate an STL model for the Sphere object.
 
Vec3d SupportPoint (Vec3d const &dir) override
 Compute the support point of the Sphere object in a given direction.
 
VecXT< Vec3dSupportPoints (Vec3d const &dir) override
 Compute the support points of the Sphere object in a given direction.
 
double SignedDistance (Vec3d const &pos) const override
 Compute the signed distance between a point and the Sphere object.
 
Vec3d SurfacePoint (Vec3d const &pos) override
 Compute the surface point of the Sphere object closest to a given point.
 
void Print () override
 Print information about the Sphere object.
 
- Public Member Functions inherited from netdem::Shape
virtual void InitFromJsonFile (std::string const &js_file)
 Initializes the shape instance from a JSON file.
 
virtual double GetSize () const
 Return shape size, which is defined as the diameter of equal-volume sphere.
 
virtual double GetVolume () const
 Return the volume of the shape.
 
virtual Mat3d const & GetInertia () const
 Return the inertia of the shape.
 
Vec3d GetInertiaPrincipal () const
 Return the principal inertia of the shape.
 
virtual double GetBoundSphereRadius () const
 Return the inertia of the shape.
 
virtual std::tuple< Vec3d, Vec3dGetBoundAABB () const
 Gets the boundary AABB of the shape instance.
 
virtual std::tuple< Vec3d, Vec3dGetBoundAABB (Vec3d const &pos, Vec4d const &quat) const
 Gets the boundary AABB of the shape instance.
 
virtual double GetSkin () const
 Return skin size of the shape.
 
virtual double GetSkinFactor () const
 Return skin factor of the shape.
 
virtual double GetSurfaceNodeNum () const
 Return number of surface nodes of the shape.
 
virtual VecXT< Vec3d > const & GetSurfaceNodes () const
 Return surface nodes of the shape.
 
virtual VecXT< double > const & GetSurfaceNodeAreas () const
 Return surface area associated with each surface node.
 
virtual double GetSurfaceNodeSpacing () const
 Return spacing of surface nodes.
 
const STLModelGetRenderMesh () const
 Return the surface mesh for rendering.
 
bool CheckConvexity ()
 Return the convexity of the shape.
 
virtual void Translate (Vec3d const &pos)
 Translates the shape instance to a new position.
 
virtual void UpdateRenderMesh (int num_nodes=200)
 Initializes the surface mesh for rendering.
 
virtual void SetSize (double d)
 Sets the size of the shape instance.
 
virtual void SetSkin (double sk)
 Set skin size of the shape.
 
virtual void SetSkinFactor (double sk_factor)
 Set skin size factor (skin = size by skin size factor) of the shape.
 
virtual void EnableSurfaceNodes ()
 Enable the use of surface nodes.
 
virtual void DisableSurfaceNodes ()
 Disable the use of surface nodes.
 
virtual bool IsSurfaceNodesEnabled ()
 Check if the use of surface nodes is enabled.
 
virtual void SetSurfaceNodeNum (int num)
 Set number of surface nodes of the shape.
 
virtual void SetSurfaceNodes (VecXT< Vec3d > const &nodes)
 Set the surface nodes of the shape.
 
virtual void SetSurfaceNodes (STLModel const &surf_stl)
 Set the surface nodes of the shape.
 
virtual void SaveAsVTK (std::string const &filename)
 Saves the shape instance as a VTK file.
 
virtual void SaveAsSTL (std::string const &filename)
 Saves the shape instance as an STL file.
 
virtual bool CheckEnclose (Vec3d const &pos) const
 Determines whether a given point is enclosed within the shape instance.
 
virtual bool CheckPrincipal () const
 Determines whether the shape is in principal configuration.
 
virtual ~Shape ()
 Destructor for the Shape class.
 

Additional Inherited Members

- Public Types inherited from netdem::Shape
enum  Type {
  none , point_sphere , sphere , spherical_harmonics ,
  trimesh , trimesh_convex , ellipsoid , polybezier ,
  triangle , plane , cylinder , poly_super_ellipsoid ,
  poly_super_quadrics , level_set , netsdf , coded_netsdf ,
  num_shapes
}
 Enumeration for different types of shapes. More...
 
- Static Public Member Functions inherited from netdem::Shape
static MatNd< 8, 3 > VerticesOfAABB (Vec3d const &bmin, Vec3d const &bmax)
 Gets the vertices of the boundary AABB of the shape instance.
 
- Public Attributes inherited from netdem::Shape
int id {0}
 ID of the shape instance.
 
std::string label {"default"}
 Label of the shape instance.
 
Type shape_type {Type::none}
 Type of the shape instance.
 
std::string shape_name {"shape"}
 Name of the shape instance.
 
bool use_customized_solver {false}
 Determines whether to use a customized contact solver or not.
 
STLModel render_mesh
 Surface mesh for rendering.
 
- Protected Attributes inherited from netdem::Shape
double size {1.0}
 Size and volume of the shape instance.
 
double volume {0.5236}
 Volume of the shape instance.
 
Mat3d inertia {{{0.05236, 0, 0}, {0, 0.05236, 0}, {0, 0, 0.05236}}}
 Inertia tensor of the shape instance.
 
double bound_sphere_radius {0.5}
 Radius of the bounding sphere used for broad-phase contact detection.
 
double skin {0.025}
 Skin thickness used for broad-phase contact detection.
 
double skin_factor {0.05}
 Factor used to adjust the skin thickness.
 
Vec3d bound_aabb_min {-0.5, -0.5, -0.5}
 Minimum bounds of the AABB used for broad-phase contact detection.
 
Vec3d bound_aabb_max {0.5, 0.5, 0.5}
 Maximum bounds of the AABB used for broad-phase contact detection.
 
bool is_convex {true}
 Determines whether the shape instance is convex or not.
 
bool use_surface_nodes {false}
 Determines whether to use nodes for the contact solver.
 
int surface_node_num {1000}
 Number of nodes used for the contact solver.
 
double surface_node_spacing {std::sqrt(Math::PI / 1000.0)}
 Spacing between nodes used for the contact solver.
 
VecXT< Vec3dsurface_nodes
 Surface nodes of the shape instance used for the contact solver.
 
VecXT< double > surface_node_areas
 Area associated with each surface node.
 

Detailed Description

A class representing a sphere.

This class provides methods for initializing, updating, and generating the Sphere object. It also implements operations such as computing support points, signed distance, and surface point. The sphere is defined by its radius and center position.

Examples
0_geometric_solver.cpp, 0_plane_case.cpp, 1_membrane_case.cpp, 81_golf_ball_impact.cpp, 97_triaixal_comp_sphere_geom.cpp, angle_repose_main.cpp, blade_mixing_main.cpp, landslide_main.cpp, and odemetric_comp_main.cpp.

Constructor & Destructor Documentation

◆ Sphere() [1/2]

Sphere::Sphere ( )

Default constructor.

◆ Sphere() [2/2]

Sphere::Sphere ( double d)

Constructor with specified diameter.

Parameters
dThe diameter of the sphere.

Member Function Documentation

◆ Clone()

Shape * Sphere::Clone ( ) const
overridevirtual

Clone the Sphere object.

This method creates a copy of the Sphere object.

Returns
A pointer to the cloned Sphere object.

Reimplemented from netdem::Shape.

◆ GetSTLModel()

STLModel Sphere::GetSTLModel ( int num_nodes = 200)
overridevirtual

Generate an STL model for the Sphere object.

This method generates an STLModel object representing the Sphere object with the specified number of nodes for each surface triangle.

Parameters
num_nodesThe number of nodes to use for each surface triangle (default: 200).
Returns
An STLModel object representing the Sphere object.

Reimplemented from netdem::Shape.

Examples
81_golf_ball_impact.cpp.

◆ Init()

void Sphere::Init ( )

Initialize the Sphere object.

This method initializes the Sphere object by updating its nodes and shape properties.

◆ InitFromJson()

void Sphere::InitFromJson ( nlohmann::json const & js)
overridevirtual

Initialize the Sphere object from a JSON structure.

This method initializes the Sphere object from a JSON structure previously generated by PackJson().

Parameters
jsThe JSON structure to load.

Reimplemented from netdem::Shape.

◆ PackJson()

nlohmann::json Sphere::PackJson ( )
overridevirtual

Pack the Sphere object into a JSON structure.

This method packs the Sphere object into a JSON structure for serialization and storage.

Returns
The packed JSON structure.

Reimplemented from netdem::Shape.

◆ Print()

void Sphere::Print ( )
overridevirtual

Print information about the Sphere object.

This method prints basic information about the Sphere object, including its position, rotation, size, volume, and surface area.

Reimplemented from netdem::Shape.

◆ SignedDistance()

double Sphere::SignedDistance ( Vec3d const & pos) const
overridevirtual

Compute the signed distance between a point and the Sphere object.

This method computes the signed distance between a point and the Sphere object, which is positive if the point is outside the sphere and negative if it is inside.

Parameters
posThe point to compute the signed distance from.
Returns
The signed distance between the point and the Sphere object.

Reimplemented from netdem::Shape.

◆ SupportPoint()

Vec3d Sphere::SupportPoint ( Vec3d const & dir)
overridevirtual

Compute the support point of the Sphere object in a given direction.

This method computes the support point of the Sphere object in a given direction, which is the point on the surface farthest in the specified direction.

Parameters
dirThe direction in which to compute the support point.
Returns
The support point of the Sphere object in the specified direction.

Reimplemented from netdem::Shape.

◆ SupportPoints()

VecXT< Vec3d > Sphere::SupportPoints ( Vec3d const & dir)
overridevirtual

Compute the support points of the Sphere object in a given direction.

This method computes the support points of the Sphere object in a given direction, which are two opposite points on the surface farthest along the specified direction.

Parameters
dirThe direction in which to compute the support points.
Returns
A vector containing the two support points of the Sphere object in the specified direction.

Reimplemented from netdem::Shape.

◆ SurfacePoint()

Vec3d Sphere::SurfacePoint ( Vec3d const & pos)
overridevirtual

Compute the surface point of the Sphere object closest to a given point.

This method computes the surface point of the Sphere object closest to a given point using a binary search algorithm.

Parameters
posThe point to find the closest surface point to.
Returns
The surface point of the Sphere object closest to the specified point.

Reimplemented from netdem::Shape.

◆ UpdateShapeProperties()

void Sphere::UpdateShapeProperties ( )
overridevirtual

Update the shape properties of the Sphere object.

This method updates the shape properties of the Sphere object, such as its volume and surface area.

Reimplemented from netdem::Shape.

◆ UpdateSurfaceNodes()

void Sphere::UpdateSurfaceNodes ( )
overridevirtual

Update the surface nodes of the Sphere object.

This method updates the surface nodes of the Sphere object based on its radius and center position.

Reimplemented from netdem::Shape.


The documentation for this class was generated from the following files: