NetDEM v1.0
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A class representing a sphere. More...
#include <shape_sphere.hpp>
Public Member Functions | |
Sphere () | |
Default constructor. | |
Sphere (double d) | |
Constructor with specified diameter. | |
Shape * | Clone () const override |
Clone the Sphere object. | |
nlohmann::json | PackJson () override |
Pack the Sphere object into a JSON structure. | |
void | InitFromJson (nlohmann::json const &js) override |
Initialize the Sphere object from a JSON structure. | |
void | Init () |
Initialize the Sphere object. | |
void | UpdateSurfaceNodes () override |
Update the surface nodes of the Sphere object. | |
void | UpdateShapeProperties () override |
Update the shape properties of the Sphere object. | |
STLModel | GetSTLModel (int num_nodes=200) override |
Generate an STL model for the Sphere object. | |
Vec3d | SupportPoint (Vec3d const &dir) override |
Compute the support point of the Sphere object in a given direction. | |
VecXT< Vec3d > | SupportPoints (Vec3d const &dir) override |
Compute the support points of the Sphere object in a given direction. | |
double | SignedDistance (Vec3d const &pos) const override |
Compute the signed distance between a point and the Sphere object. | |
Vec3d | SurfacePoint (Vec3d const &pos) override |
Compute the surface point of the Sphere object closest to a given point. | |
void | Print () override |
Print information about the Sphere object. | |
Public Member Functions inherited from netdem::Shape | |
virtual void | InitFromJsonFile (std::string const &js_file) |
Initializes the shape instance from a JSON file. | |
virtual double | GetSize () const |
Return shape size, which is defined as the diameter of equal-volume sphere. | |
virtual double | GetVolume () const |
Return the volume of the shape. | |
virtual Mat3d const & | GetInertia () const |
Return the inertia of the shape. | |
Vec3d | GetInertiaPrincipal () const |
Return the principal inertia of the shape. | |
virtual double | GetBoundSphereRadius () const |
Return the inertia of the shape. | |
virtual std::tuple< Vec3d, Vec3d > | GetBoundAABB () const |
Gets the boundary AABB of the shape instance. | |
virtual std::tuple< Vec3d, Vec3d > | GetBoundAABB (Vec3d const &pos, Vec4d const &quat) const |
Gets the boundary AABB of the shape instance. | |
virtual double | GetSkin () const |
Return skin size of the shape. | |
virtual double | GetSkinFactor () const |
Return skin factor of the shape. | |
virtual double | GetSurfaceNodeNum () const |
Return number of surface nodes of the shape. | |
virtual VecXT< Vec3d > const & | GetSurfaceNodes () const |
Return surface nodes of the shape. | |
virtual VecXT< double > const & | GetSurfaceNodeAreas () const |
Return surface area associated with each surface node. | |
virtual double | GetSurfaceNodeSpacing () const |
Return spacing of surface nodes. | |
const STLModel & | GetRenderMesh () const |
Return the surface mesh for rendering. | |
bool | CheckConvexity () |
Return the convexity of the shape. | |
virtual void | Translate (Vec3d const &pos) |
Translates the shape instance to a new position. | |
virtual void | UpdateRenderMesh (int num_nodes=200) |
Initializes the surface mesh for rendering. | |
virtual void | SetSize (double d) |
Sets the size of the shape instance. | |
virtual void | SetSkin (double sk) |
Set skin size of the shape. | |
virtual void | SetSkinFactor (double sk_factor) |
Set skin size factor (skin = size by skin size factor) of the shape. | |
virtual void | EnableSurfaceNodes () |
Enable the use of surface nodes. | |
virtual void | DisableSurfaceNodes () |
Disable the use of surface nodes. | |
virtual bool | IsSurfaceNodesEnabled () |
Check if the use of surface nodes is enabled. | |
virtual void | SetSurfaceNodeNum (int num) |
Set number of surface nodes of the shape. | |
virtual void | SetSurfaceNodes (VecXT< Vec3d > const &nodes) |
Set the surface nodes of the shape. | |
virtual void | SetSurfaceNodes (STLModel const &surf_stl) |
Set the surface nodes of the shape. | |
virtual void | SaveAsVTK (std::string const &filename) |
Saves the shape instance as a VTK file. | |
virtual void | SaveAsSTL (std::string const &filename) |
Saves the shape instance as an STL file. | |
virtual bool | CheckEnclose (Vec3d const &pos) const |
Determines whether a given point is enclosed within the shape instance. | |
virtual bool | CheckPrincipal () const |
Determines whether the shape is in principal configuration. | |
virtual | ~Shape () |
Destructor for the Shape class. | |
Additional Inherited Members | |
Public Types inherited from netdem::Shape | |
enum | Type { none , point_sphere , sphere , spherical_harmonics , trimesh , trimesh_convex , ellipsoid , polybezier , triangle , plane , cylinder , poly_super_ellipsoid , poly_super_quadrics , level_set , netsdf , coded_netsdf , num_shapes } |
Enumeration for different types of shapes. More... | |
Static Public Member Functions inherited from netdem::Shape | |
static MatNd< 8, 3 > | VerticesOfAABB (Vec3d const &bmin, Vec3d const &bmax) |
Gets the vertices of the boundary AABB of the shape instance. | |
Public Attributes inherited from netdem::Shape | |
int | id {0} |
ID of the shape instance. | |
std::string | label {"default"} |
Label of the shape instance. | |
Type | shape_type {Type::none} |
Type of the shape instance. | |
std::string | shape_name {"shape"} |
Name of the shape instance. | |
bool | use_customized_solver {false} |
Determines whether to use a customized contact solver or not. | |
STLModel | render_mesh |
Surface mesh for rendering. | |
Protected Attributes inherited from netdem::Shape | |
double | size {1.0} |
Size and volume of the shape instance. | |
double | volume {0.5236} |
Volume of the shape instance. | |
Mat3d | inertia {{{0.05236, 0, 0}, {0, 0.05236, 0}, {0, 0, 0.05236}}} |
Inertia tensor of the shape instance. | |
double | bound_sphere_radius {0.5} |
Radius of the bounding sphere used for broad-phase contact detection. | |
double | skin {0.025} |
Skin thickness used for broad-phase contact detection. | |
double | skin_factor {0.05} |
Factor used to adjust the skin thickness. | |
Vec3d | bound_aabb_min {-0.5, -0.5, -0.5} |
Minimum bounds of the AABB used for broad-phase contact detection. | |
Vec3d | bound_aabb_max {0.5, 0.5, 0.5} |
Maximum bounds of the AABB used for broad-phase contact detection. | |
bool | is_convex {true} |
Determines whether the shape instance is convex or not. | |
bool | use_surface_nodes {false} |
Determines whether to use nodes for the contact solver. | |
int | surface_node_num {1000} |
Number of nodes used for the contact solver. | |
double | surface_node_spacing {std::sqrt(Math::PI / 1000.0)} |
Spacing between nodes used for the contact solver. | |
VecXT< Vec3d > | surface_nodes |
Surface nodes of the shape instance used for the contact solver. | |
VecXT< double > | surface_node_areas |
Area associated with each surface node. | |
A class representing a sphere.
This class provides methods for initializing, updating, and generating the Sphere object. It also implements operations such as computing support points, signed distance, and surface point. The sphere is defined by its radius and center position.
Sphere::Sphere | ( | ) |
Default constructor.
Sphere::Sphere | ( | double | d | ) |
Constructor with specified diameter.
d | The diameter of the sphere. |
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overridevirtual |
Clone the Sphere object.
This method creates a copy of the Sphere object.
Reimplemented from netdem::Shape.
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Generate an STL model for the Sphere object.
This method generates an STLModel object representing the Sphere object with the specified number of nodes for each surface triangle.
num_nodes | The number of nodes to use for each surface triangle (default: 200). |
Reimplemented from netdem::Shape.
void Sphere::Init | ( | ) |
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overridevirtual |
Initialize the Sphere object from a JSON structure.
This method initializes the Sphere object from a JSON structure previously generated by PackJson().
js | The JSON structure to load. |
Reimplemented from netdem::Shape.
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overridevirtual |
Pack the Sphere object into a JSON structure.
This method packs the Sphere object into a JSON structure for serialization and storage.
Reimplemented from netdem::Shape.
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overridevirtual |
Print information about the Sphere object.
This method prints basic information about the Sphere object, including its position, rotation, size, volume, and surface area.
Reimplemented from netdem::Shape.
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overridevirtual |
Compute the signed distance between a point and the Sphere object.
This method computes the signed distance between a point and the Sphere object, which is positive if the point is outside the sphere and negative if it is inside.
pos | The point to compute the signed distance from. |
Reimplemented from netdem::Shape.
Compute the support point of the Sphere object in a given direction.
This method computes the support point of the Sphere object in a given direction, which is the point on the surface farthest in the specified direction.
dir | The direction in which to compute the support point. |
Reimplemented from netdem::Shape.
Compute the support points of the Sphere object in a given direction.
This method computes the support points of the Sphere object in a given direction, which are two opposite points on the surface farthest along the specified direction.
dir | The direction in which to compute the support points. |
Reimplemented from netdem::Shape.
Compute the surface point of the Sphere object closest to a given point.
This method computes the surface point of the Sphere object closest to a given point using a binary search algorithm.
pos | The point to find the closest surface point to. |
Reimplemented from netdem::Shape.
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overridevirtual |
Update the shape properties of the Sphere object.
This method updates the shape properties of the Sphere object, such as its volume and surface area.
Reimplemented from netdem::Shape.
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overridevirtual |
Update the surface nodes of the Sphere object.
This method updates the surface nodes of the Sphere object based on its radius and center position.
Reimplemented from netdem::Shape.