NetDEM v1.0
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92_nut_in_bolt.cpp

This is an example of how to use the netdem library.

#include "data_dumper.hpp"
#include "gen_pack.hpp"
#include "gravity.hpp"
#include "shape_sphere.hpp"
#include "simulation.hpp"
#include <filesystem>
#include <iostream>
#include <unordered_map>
using namespace netdem;
using namespace std;
void NutInBolt(int argc, char **argv) {
Simulation *sim = new Simulation();
sim->domain_manager.SetBound(-0.6, -0.6, -0.6, 0.6, 0.6, 0.6);
sim->domain_manager.SetCellSpacing(0.3, 0.3, 0.3);
LinearSpring contact_model = LinearSpring(2.0e3, 1.0e4, 0.0, 0.0);
sim->scene.InsertContactModel(&contact_model);
sim->scene.SetCollisionModel(0, 0, contact_model.label);
TriMesh tri_mesh;
tri_mesh.InitFromSTL("data/copyleft/bolt_nut/bolt.stl");
tri_mesh.AlignAxes();
double scale = 0.3 / tri_mesh.GetSize();
tri_mesh.SetSize(tri_mesh.GetSize() * scale);
sim->scene.InsertShape(&tri_mesh);
tri_mesh.InitFromSTL("data/copyleft/bolt_nut/nut.stl");
tri_mesh.AlignAxes();
tri_mesh.SetSize(tri_mesh.GetSize() * scale);
sim->scene.InsertShape(&tri_mesh);
Wall bolt(sim->scene.GetShapes()[1]);
bolt.SetRodrigues(Math::PI / 2, 0.0, 1.0, 0.0);
SolverSDFPW cnt_solver;
Particle nut(sim->scene.GetShapes()[0]);
nut.SetDensity(7850);
double pos_z_2 = 0.2;
for (int i = 0; i < 10000; i++) {
nut.SetPosition(0.0, 0.0, pos_z_2);
cnt_solver.Init(&nut, &bolt);
if (cnt_solver.Detect()) {
pos_z_2 += 0.00001;
} else {
cout << "found no contact postion for the nut" << endl;
break;
}
}
sim->scene.InsertWall(bolt);
sim->scene.InsertParticle(nut);
WallBoxPlane wall_box(1, 1, 1, 0, 0, 0);
wall_box.ImportToScene(&(sim->scene));
Gravity grav;
grav.Init(sim);
sim->modifier_manager.Insert(&grav);
string root_dir = "tmp/examples/sdf_dem/nut_in_bolt/";
filesystem::create_directories(root_dir);
DataDumper data_dumper;
data_dumper.Init(sim);
data_dumper.SetRootPath(root_dir);
data_dumper.SetSaveByCycles(100);
data_dumper.SaveShapeInfoAsSTL();
data_dumper.dump_contact_info = true;
sim->modifier_manager.Insert(&data_dumper);
sim->modifier_manager.Enable(data_dumper.label);
sim->dem_solver.timestep = 1.0e-4;
sim->Run(6.0);
delete sim;
}
std::string label
Definition contact_model.hpp:34
ContactSolverSettings settings
Definition contact_solver_factory.hpp:64
int sdf_potential_type
Definition contact_solver_factory.hpp:43
double timestep
Definition dem_solver.hpp:42
ContactSolverFactory contact_solver_factory
Definition dem_solver.hpp:50
A class used to dump particle data into vtk files. This is a post-modifier, which will be executed at...
Definition data_dumper.hpp:12
void Init(Simulation *sim) override
Initializes the DataDumper instance.
Definition data_dumper.cpp:24
bool dump_contact_info
A flag that determines whether to dump contact information.
Definition data_dumper.hpp:25
void SaveShapeInfoAsSTL()
Saves shape information as an STL file.
Definition data_dumper.cpp:2245
void SetSaveByCycles(double interval)
Sets the interval for saving data by cycles.
Definition data_dumper.cpp:39
void SetRootPath(std::string const &root_path)
Sets the root directory path for the output file.
Definition data_dumper.cpp:26
void SetBound(double bmin_x, double bmin_y, double bmin_z, double bmax_x, double bmax_y, double bmax_z)
Sets the lower and upper bounds of the domain.
Definition domain_manager.cpp:83
void SetCellSpacing(double s_x, double s_y, double s_z)
Sets the spacing between cells in each dimension.
Definition domain_manager.cpp:105
A class used to apply gravity to particles in a DEM simulation.
Definition gravity.hpp:10
void Init(Simulation *sim) override
Initializes the Gravity instance.
Definition gravity.cpp:14
Contact model that uses linear spring elements to evaluate contact forces and moments.
Definition model_linear_spring.hpp:16
std::string label
Definition modifier.hpp:20
Modifier * Insert(Modifier *e)
Inserts new modifier into the simulation.
Definition modifier_manager.cpp:17
void Enable(std::string const &label)
Enables a modifier in the simulation.
Definition particle.hpp:26
virtual void SetDensity(double dens)
Sets the density of the particle.
Definition particle.cpp:52
virtual void SetPosition(double pos_x, double pos_y, double pos_z)
Sets the position of the particle.
Definition particle.cpp:83
ContactModel * InsertContactModel(const ContactModel *const cm_ptr)
Insert a contact model into this scene.
Definition scene.cpp:290
void SetNumberOfMaterials(int num)
Set the number of materials in this scene and initialize the contact lookup table accordingly.
Definition scene.cpp:346
Shape * InsertShape(const Shape *const s_ptr)
Insert a single shape into this scene.
Definition scene.cpp:19
void SetCollisionModel(int mat_type_1, int mat_type_2, ContactModel *const cnt_model)
Set the collision model between two materials.
Definition scene.cpp:397
Particle * InsertParticle(const Particle *const p_ptr)
Insert a single particle into this scene.
Definition scene.cpp:76
VecXT< Shape * > GetShapes()
Return a vector of pointers to all shapes in this scene.
Definition scene.cpp:316
Wall * InsertWall(const Wall *const w_ptr)
Insert a single wall into this scene.
Definition scene.cpp:194
virtual double GetSize() const
Return shape size, which is defined as the diameter of equal-volume sphere.
Definition shape.cpp:116
Class for managing a DEM simulation.
Definition simulation.hpp:21
DEMSolver dem_solver
Implements DEM algorithms to solve the scene.
Definition simulation.hpp:47
void Run(double time)
Runs the simulation for a specified period of time.
Definition simulation.cpp:28
DomainManager domain_manager
Manager for domain and sub-domain calculations.
Definition simulation.hpp:31
ModifierManager modifier_manager
Manages add-on features (i.e., customized evaluations not hard-coded in the DEM calculation cycle).
Definition simulation.hpp:53
Scene scene
Contains and manages basic DEM objects (e.g., shapes, particles, walls) for a DEM simulation.
Definition simulation.hpp:42
A class used to solve collisions between a particle and a wall using a signed distance field.
Definition solver_sdf_pw.hpp:18
bool Detect() override
Detects if there is a collision between the particle and the wall.
Definition solver_sdf_pw.cpp:71
void Init(Particle *const p, Wall *const w) override
Initializes the SolverSDFPW instance with the given particles and walls.
Definition solver_sdf_pw.cpp:16
A class representing a triangular mesh in 3D space.
Definition shape_trimesh.hpp:23
void InitFromSTL(std::string const &file)
Initialize the TriMesh object from an STL file.
void AlignAxes()
Align the axes of the TriMesh object.
Definition shape_trimesh.cpp:107
void SetSize(double d) override
Set the size of the TriMesh object.
Definition shape_trimesh.cpp:207
A class for generating a box of six walls.
Definition gen_wall_box_plane.hpp:23
void ImportToScene(Scene *scene)
Imports the shapes and walls generated by the wall box into a scene.
Definition gen_wall_box_plane.hpp:102
A class representing a wall object in a physics simulation.
Definition wall.hpp:32
void SetRodrigues(double angle, double axis_x, double axis_y, double axis_z)
Sets the orientation of the wall using Rodrigues' formula.
Definition wall.cpp:53
Definition bond_entry.hpp:7