NetDEM v1.0
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91_packing_ellipsoid.cpp

This is an example of how to use the netdem library.

#include "data_dumper.hpp"
#include "gen_pack.hpp"
#include "gravity.hpp"
#include "shape_sphere.hpp"
#include "simulation.hpp"
#include <filesystem>
#include <iostream>
#include <string>
#include <unordered_map>
using namespace netdem;
using namespace std;
void PackingEllipsoid_Sub(double eta, double xi, string root_dir) {
Simulation *sim = new Simulation();
sim->domain_manager.SetBound(-0.6, -0.6, -0.6, 1.6, 1.6, 1.6);
sim->domain_manager.SetCellSpacing(0.3, 0.3, 0.3);
ContactSolverSettings::SolverType::sdf;
LinearSpring contact_model = LinearSpring(2.0e3, 1.0e4, 0.0, 0.0);
sim->scene.InsertContactModel(&contact_model);
sim->scene.SetCollisionModel(0, 0, contact_model.label);
// note eta is acctually 1.0/eta. Zhao etal 2011 vs. Zhao 2017
PolySuperEllipsoid ellipsoid(eta, eta, eta, eta, 1.0, 1.0, xi, xi);
ellipsoid.SetSize(0.05);
sim->scene.InsertShape(&ellipsoid);
VecXT<Particle> particle_list = PackGenerator::GetGridPack(
1, 1, 0.2, 0, 0, 1.4, 10, 10, 2, sim->scene.GetShapes());
for (auto &p : particle_list) {
p.SetVelocity(0, 0, -2.0);
p.damp_numerical = 0.7;
}
WallBoxPlane wall_box(1, 1, 2, 0, 0, 0.5);
wall_box.ImportToScene(&(sim->scene));
Gravity grav;
grav.Init(sim);
sim->modifier_manager.Insert(&grav);
DataDumper data_dumper;
data_dumper.Init(sim);
data_dumper.SetRootPath(root_dir);
data_dumper.SetSaveByCycles(100);
data_dumper.SaveShapeInfoAsSTL();
data_dumper.dump_wall_info = true;
data_dumper.dump_contact_info = true;
sim->modifier_manager.Insert(&data_dumper);
sim->modifier_manager.Enable(data_dumper.label);
for (int i = 0; i < 40; i++) {
sim->scene.InsertParticle(particle_list);
sim->Run(0.1);
}
sim->Run(1.0);
delete sim;
}
int PackingEllipsoid(int argc, char **argv) {
string root_dir;
for (int i = 0; i < 5; i++) {
double eta = 0.4 + 0.1 * i;
double xi = 1.0;
root_dir = "tmp/examples/sdf_dem/packing/eta_v1_" + to_string(i) + "/";
filesystem::create_directories(root_dir);
PackingEllipsoid_Sub(eta, xi, root_dir);
}
for (int i = 0; i < 5; i++) {
double eta = 1.0 / (0.4 + 0.1 * i);
double xi = 1.0;
root_dir = "tmp/examples/sdf_dem/packing/eta_v2_" + to_string(i) + "/";
filesystem::create_directories(root_dir);
PackingEllipsoid_Sub(eta, xi, root_dir);
}
for (int i = 0; i < 10; i++) {
double eta = 1.0;
double xi = 0.4 + 0.1 * i;
root_dir = "tmp/examples/sdf_dem/packing/zeta_" + to_string(i) + "/";
filesystem::create_directories(root_dir);
PackingEllipsoid_Sub(eta, xi, root_dir);
}
return 0;
}
std::string label
Definition contact_model.hpp:34
ContactSolverSettings settings
Definition contact_solver_factory.hpp:64
SolverType solver_type
Definition contact_solver_factory.hpp:27
int sdf_potential_type
Definition contact_solver_factory.hpp:43
ContactSolverFactory contact_solver_factory
Definition dem_solver.hpp:50
A class used to dump particle data into vtk files. This is a post-modifier, which will be executed at...
Definition data_dumper.hpp:12
void Init(Simulation *sim) override
Initializes the DataDumper instance.
Definition data_dumper.cpp:24
bool dump_wall_info
A flag that determines whether to dump wall information.
Definition data_dumper.hpp:21
bool dump_contact_info
A flag that determines whether to dump contact information.
Definition data_dumper.hpp:25
void SaveShapeInfoAsSTL()
Saves shape information as an STL file.
Definition data_dumper.cpp:2245
void SetSaveByCycles(double interval)
Sets the interval for saving data by cycles.
Definition data_dumper.cpp:39
void SetRootPath(std::string const &root_path)
Sets the root directory path for the output file.
Definition data_dumper.cpp:26
void SetBound(double bmin_x, double bmin_y, double bmin_z, double bmax_x, double bmax_y, double bmax_z)
Sets the lower and upper bounds of the domain.
Definition domain_manager.cpp:83
void SetCellSpacing(double s_x, double s_y, double s_z)
Sets the spacing between cells in each dimension.
Definition domain_manager.cpp:105
A class used to apply gravity to particles in a DEM simulation.
Definition gravity.hpp:10
void Init(Simulation *sim) override
Initializes the Gravity instance.
Definition gravity.cpp:14
Contact model that uses linear spring elements to evaluate contact forces and moments.
Definition model_linear_spring.hpp:16
std::string label
Definition modifier.hpp:20
Modifier * Insert(Modifier *e)
Inserts new modifier into the simulation.
Definition modifier_manager.cpp:17
void Enable(std::string const &label)
Enables a modifier in the simulation.
A class representing a poly superellipsoid with two different orders and three different axes.
Definition shape_poly_super_ellipsoid.hpp:27
void SetSize(double d) override
Set the size of the PolySuperEllipsoid object.
Definition shape_poly_super_ellipsoid.cpp:66
ContactModel * InsertContactModel(const ContactModel *const cm_ptr)
Insert a contact model into this scene.
Definition scene.cpp:290
void SetNumberOfMaterials(int num)
Set the number of materials in this scene and initialize the contact lookup table accordingly.
Definition scene.cpp:346
Shape * InsertShape(const Shape *const s_ptr)
Insert a single shape into this scene.
Definition scene.cpp:19
void SetCollisionModel(int mat_type_1, int mat_type_2, ContactModel *const cnt_model)
Set the collision model between two materials.
Definition scene.cpp:397
Particle * InsertParticle(const Particle *const p_ptr)
Insert a single particle into this scene.
Definition scene.cpp:76
VecXT< Shape * > GetShapes()
Return a vector of pointers to all shapes in this scene.
Definition scene.cpp:316
Class for managing a DEM simulation.
Definition simulation.hpp:21
DEMSolver dem_solver
Implements DEM algorithms to solve the scene.
Definition simulation.hpp:47
void Run(double time)
Runs the simulation for a specified period of time.
Definition simulation.cpp:28
DomainManager domain_manager
Manager for domain and sub-domain calculations.
Definition simulation.hpp:31
ModifierManager modifier_manager
Manages add-on features (i.e., customized evaluations not hard-coded in the DEM calculation cycle).
Definition simulation.hpp:53
Scene scene
Contains and manages basic DEM objects (e.g., shapes, particles, walls) for a DEM simulation.
Definition simulation.hpp:42
A class for generating a box of six walls.
Definition gen_wall_box_plane.hpp:23
void ImportToScene(Scene *scene)
Imports the shapes and walls generated by the wall box into a scene.
Definition gen_wall_box_plane.hpp:102
Definition bond_entry.hpp:7
std::vector< T > VecXT
Definition utils_macros.hpp:31