NetDEM v1.0
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netdem::IGLWrapper Member List

This is the complete list of members for netdem::IGLWrapper, including all inherited members.

CheckWinding(const VecXT< Vec3d > &v, const VecXT< Vec3i > &f)netdem::IGLWrapperstatic
ConvexHull(const VecXT< Vec3d > &v0, VecXT< Vec3d > *const v1, VecXT< Vec3i > *const f1)netdem::IGLWrapperstatic
FacetComponents(const VecXT< Vec3i > &fi, VecXT< int > *const fc)netdem::IGLWrapperstatic
GetPointsInsideMesh(const VecXT< Vec3d > &v, const VecXT< Vec3i > &f, const VecXT< Vec3d > &v_querry)netdem::IGLWrapperstatic
MarchingCubes(VecXT< Vec3d > *const vv, VecXT< Vec3i > *const ff, VecXT< VecXT< VecXT< double > > > const &sdf, Vec3d const &corner, Vec3d const &spacing, double iso_value=0)netdem::IGLWrapperstatic
MeshDecimate(VecXT< Vec3d > *const v, VecXT< Vec3i > *const f, int num_nodes)netdem::IGLWrapperstatic
MeshIntersect(const VecXT< Vec3d > &va, const VecXT< Vec3i > &fa, const VecXT< Vec3d > &vb, const VecXT< Vec3i > &fb, VecXT< Vec3d > *const vab, VecXT< Vec3i > *const fab, VecXT< int > *const jab)netdem::IGLWrapperstatic
MeshIntersect(const VecXT< Vec3d > &va, const VecXT< Vec3i > &fa, const VecXT< Vec3d > &vb, const VecXT< Vec3i > &fb, VecXT< Vec3d > *const vab, VecXT< Vec3i > *const fab)netdem::IGLWrapperstatic
MeshIntersect(const VecXT< Vec3d > &va, const VecXT< Vec3i > &fa, double dist_pc_to_plane, Vec3d const &dir_n, VecXT< Vec3d > *const vab, VecXT< Vec3i > *const fab, VecXT< int > *const jab)netdem::IGLWrapperstatic
MeshIntersect(const VecXT< Vec3d > &va, const VecXT< Vec3i > &fa, double dist_pc_to_plane, Vec3d const &dir_n, VecXT< Vec3d > *const vab, VecXT< Vec3i > *const fab)netdem::IGLWrapperstatic
MeshRefine(VecXT< Vec3d > *const v, VecXT< Vec3i > *const f, int num_refines)netdem::IGLWrapperstatic
RemoveDuplicateVertices(VecXT< Vec3d > *const v, VecXT< Vec3i > *const f)netdem::IGLWrapperstatic
RemoveDuplicateVertices(VecXT< Vec3d > *const v)netdem::IGLWrapperstatic
RemoveUnreferencedVertices(VecXT< Vec3d > *const v, VecXT< Vec3i > *const f)netdem::IGLWrapperstatic
ReorientFacets(const VecXT< Vec3d > &v, VecXT< Vec3i > *const f)netdem::IGLWrapperstatic
TetmeshBoundary(const VecXT< Vec4i > &tt, VecXT< Vec3i > *const ff, VecXT< int > *const fj)netdem::IGLWrapperstatic
TetmeshBoundary(const VecXT< Vec4i > &tt, VecXT< Vec3i > *const ff)netdem::IGLWrapperstatic